The Arcanum
Wishmaster / Spell Library

Wishmaster Spell HUD

The flagship spell HUD — dueling, plugins, and a full library of effects.

Dueling
Spell library
Plugin support
Safe mode
Spotlight Dueling & combat effects The signature Wishmaster experience. Sigils, projectiles, and dispelling tactics.
On this page

Spell Library

Every spell in the Wishmaster grimoire, chapter by chapter. Use On this page to jump to a chapter, or press Ctrl + K and type a spell name.

How to read the cards

Type shows who the spell affects: Self (only you), Target (one avatar or object you choose) or Area (everything nearby). Controls tells you what to do after casting. Some spells have variants: different looks you choose from a menu.

Astral

Magic of the mind and spirit.

Projection

Type Self

You fall into a trance and your spirit leaves your body. Your spirit can travel and talk to anyone it can see while your body stays behind. When you cast it, the HUD explains the extra options, such as changing your spirit's name. Click the button again to return to your body.

Command/9 astral

Nightmare

Type AreaRange 10 m around you

A psychic trap. Avatars within 10 meters of you are frozen in place for a few seconds.

Paravectus

Type Self

You can walk on air, or stop yourself in the middle of a fall. Use mouselook to walk up or down at an angle.

Telepathy

Type Target

Listen to a target and the people around them, from anywhere in the region. A visible effect appears around the target's head, as Second Life's rules require.

Psi-Wave

Type AreaControls Click to push, pull or blast

Psionic energy that moves avatars and objects. Once it is active:

  • Push away: left-click once.
  • Pull closer: hold Page Down (crouch) and left-click once.
  • Blast forward: hold W or ↑ (walk forward) and left-click once.

Charms

Charms chapter

Helpful and decorative magic. Several charms are also useful in a duel.

Aura

Type SelfVariants Glow, Mist, Fire and more

Surrounds you with a visible magical aura. Choose its look from the variants menu. You can design your own aura with the free Aura Editor, found under Dimensional → Conjure.

Bless

Type Target

Cures a target of curses, hexes and other ailments. It also affects a small area around the target, so it can free a friend in a duel.

Command/9 bless

Clairvoyance

Type Target

A ball of magical energy guides you toward your target. It pulses faster as you get closer.

Levitate

Type Target

Lift a target and move it through the air. When you leave it alone, it floats in orbit around you.

Light

Type SelfVariants Crystal, Orb

Summons a glowing crystal that lights up the area around you.

Push / Pull

Type Target

Throws a target away from you, or pulls it toward you.

Shield

Type Self

A barrier around you. Spells that hit it bounce off and fade away. The trade-off: no magic works inside the shield, including yours. How Shield works in a duel.

Stupefy

Type Target

Stuns a target and breaks their focus. A spell they are still charging, such as Explosion, fails.

Candle

Type Self

An enchanted candle that follows you and gives off a warm light.

Kiss

Type Target

Blows a ball of light at your target. It bursts into a kiss.

Love

Type Target

Showers your target with hearts.

Dimensional

Dimensional chapter

Magic that moves you, and others, through space.

Teleport

Type SelfVariants Shadow, Energize, Nova, PurpleSmoke, Lightning, Apparate and more

Teleports you within the region, with a choice of effects.

  • To an avatar: choose them as the target.
  • Save: remember where you are standing.
  • Load: return to your saved spot.
  • Camera: go to where your camera is pointing.

To travel to another region, use Portal.

Command/9 teleport

RLV makes teleporting faster

With RLV turned on in your viewer, Teleport moves you straight away. Without it, you click the orb that appears. See RLV in Second Life Basics.

Portal

Type TargetVariants Wormhole and more

Opens a portal that you, or a whole group, can walk through. Portal is the only spell that can take you to another region, using a saved mark. With RLV turned on, you simply step in.

Summon

Type Target

Brings a target to where you are.

Group Teleport

Type Self

Teleports you and your group to another place.

Invisibility

Type SelfVariants Shadow, Energize

Hides your avatar from view.

Conjure

Type Self

Summons items you have stored in the HUD, with a magical effect of your choice. Use Import to add your own items to the HUD. The free Aura Editor is in this list too.

Eldritch

Eldritch chapter

Powerful, destructive magic. In crowded places, consider Safe Mode first.

Bombard

Type Area

A barrage of fiery explosions across the target area.

Energyball

Type Area

A huge blast of energy that throws everyone in the target area away.

Explosion

Type Area

A giant storm of hellfire. Everything in the target area goes flying, and the ground is left with large craters.

Command/9 explosion

Meteor

Type Target

Brings one meteor down from the sky onto your target.

Meteor Storm

Type Area

A series of meteors rains down on the target and the area around it.

Rapture

Type Target

A brilliant light lifts the target high into the sky, out of sight. A Shield blocks it.

Vanquish

Type Target

Blasts the target upward in a column of light.

Elementals

Elementals chapter

Elemental spells are made for dueling. When you prepare one, an aura forms at your feet in the color of its element, so a sharp-eyed opponent can see what is coming.

Many elementals are charged: click and hold the left mouse button to build them up, then let go. To cast by chat, type the element, a target and the spell, for example /9 elec torley strike.

Elements react to each other

Ice puts out fire and freezes water. Fire melts ice. Two Wind Gusts that meet go wild. See Dueling & Combat for every interaction.

Earth

Pillar

Type EarthControls Hold left mouse to charge; turn to steer

A column of earth shoots up and launches you, or your target, into the air. Good for attack or escape, and it can knock a target out of a Shield.

Spike

Type EarthControls Hold left mouse to charge; turn to steer

Earth spikes burst from the ground and throw aside anything in their path. Turn your avatar, or use mouselook, to aim.

Fire

Ball

Type FireControls Hold left mouse to charge

A fireball. The longer you charge it, the bigger it gets. When it bursts, it sets fire to the objects and people it touches.

Fury

Type FireControls Hold left mouse to charge

A storm of fire circles around you until you send it forward. Melts ice.

Flame

Type Fire

A stream of flame that sets fire to whatever it touches. Melts ice.

Wind

Ball

Type WindControls Hold left mouse to charge

A dense ball of air. It throws off small gusts as it travels and bursts with a big blast when it arrives.

Gust

Type WindControls Hold left mouse to fire; release to stop

Gathers the air into your hands and releases it in a strong blast.

Sail

Type WindControls Hold left mouse to dash

Ride a pocket of air at high speed. Mouselook gives you the best control.

Cyclone

Type Wind

You spin into a small tornado that knocks people and objects out of your way.

Electricity

Shock

Type Electricity

An arc of lightning that strikes physical objects in front of you.

Strike

Type Electricity

Calls a bolt of lightning down on your target. Deals damage in DCS and Spellfire combat systems.

Chain Lightning

Type ElectricityControls Hold to charge, release to launch

An electric aura forms at your feet. Click and hold to charge it, then let go. The lightning jumps between nearby avatars and physical objects.

Ice

Spray

Type IceControls Hold left mouse to fire

A stream of ice that freezes whatever it touches. It puts out fire, and it can freeze Second Life water solid.

Spear

Type Ice

Ice gathers around your hand, ready to throw at a target.

Walk on water

Freeze the water with Ice and you can walk across on a bridge of ice.

Water

Drown

Type Water

A ball of water flies at your target and pulls them down into a pool.

Hexes

Hexes chapter

Curses that hinder a target. Bless removes any hex. The mage who cast a hex can also end it with /9 dispel.

Bind

Type Target

Glowing glyphs bind the target to the ground.

Dwarf

Type Target

Turns the target into a dwarf.

Gravity

Type Target

Pulls the target down to the ground with a force they can't resist.

Paralyze

Type Target

A beam of light that leaves the target unable to move.

Swarm

Type Target

A swarm of gremlins pesters the target.

Tree Hex

Type Target

A nature spirit turns the target into a tree.

Weather

Blizzard

Type Area

Summons a blizzard.

Thunderstorm

Type Area

Summons a thunderstorm. Its lightning strikes deal damage in DCS and Spellfire combat systems.

Jetstream

Type Target

Hits the target with a powerful blast of wind.

Tornado

Type Area

A tornado that wanders around and pulls up everything in its path.

Land tools

Teleport Home, Eject and Unsit are on the Utilities page. They only work on land where you have rights.