Runekeeper is a spell HUD for Second Life. You cast runic spells from the HUD or by typing commands in local chat on channel 2.
Core features
- HUD casting: you cast every spell from the HUD.
- Dispel: click the Dispel button on any HUD page to end your active spells at once.
- Range: you can cast spells on any target in your current region (sim), at any distance.
- Where to wear it: attach the rune tablet to your Right Hand or Right Forearm.
These spells affect other people. Think about the effect on others before you cast.
Spells
Type each command in local chat. Replace NAME with your target's name.
Auras and manifestations
Aura
A magical fog rises and settles around you.
/2 aura
Candle
A floating candle lights your way. It follows behind you until you put it out.
/2 candle
Meditation
You sit inside an enchanted sphere and hear soft chimes and bells. The sphere is a barrier that protects you.
/2 meditate
Divine powers and blessings
Astral Projection
Your spirit leaves your body. It can travel freely and listen to conversations far away.
/2 astral
Bless
Angels come down and lift the burdens from your target.
/2 bless NAME
Shield
An arcane barrier around you. It turns away projectiles and hostile magic.
/2 shield
Elemental mastery
Blizzard
A blizzard of swirling snow and ice forms over your target.
/2 blizzard NAME
Dragon's Breath
A portal to the plane of fire opens and sends out a jet of flames.
/2 dragonbreath
Freeze
Your target is trapped in ice and cannot move.
/2 freeze NAME
Meteor Storm
Meteors fall from the sky. They leave craters and throw nearby targets into the air.
/2 meteorstorm
Telekinetic arts
Levitate and Control
Lift your target into the air and move them where you want.
/2 levitate NAME
Telekinesis Push/Pull
Push a target away from you, or pull them closer. Works up to 96 meters away.
/2 push NAME · /2 pull NAME
Depulse
A wave of energy pushes everyone near you several meters away. Useful for crowd control.
/2 depulse
Transportation and portals
Cloud Walking
A cloud carries you over water, through the sky or above cities. Use mouselook to steer in any direction. Point down to return to the ground.
/2 cloud
Portal
Place two portals anywhere in a region and link them. Step into one to travel to the other.
/2 portal
Combat and intimidation
Banish
Your strongest combat spell. Otherworldly forces seize your target and carry them into the sky. Use it only when you really need to.
/2 banish NAME
Threaten
A show of power that warns everyone who sees it.
/2 threaten
Teleportation
Open the teleport page on your HUD to find these buttons.
Teleport controls
- Hide/Unhide: become invisible, or visible again.
- To Person: teleport to any person in your current region (sim).
- To Ground: drop safely to the ground below you.
- Mark: save your current location.
- Recall: teleport back to the location you saved with Mark.
Teleport effects
- FX: Good/Evil: choose the look of your teleport effect, holy light or dark energy.
- On/Off: show or hide the visual effect when you teleport.
Command reference
All commands use channel 2. Replace NAME with your target's name.
Auras and manifestations
/2 aura/2 candle/2 meditateDivine powers and blessings
/2 astral/2 bless NAME/2 shieldElemental mastery
/2 blizzard NAME/2 dragonbreath/2 freeze NAME/2 meteorstormTelekinetic arts
/2 levitate NAME/2 push NAME/2 pull NAME/2 depulseTransportation and portals
/2 cloud/2 portalCombat and intimidation
/2 banish NAME/2 threaten