The Arcanum
Runekeeper / Guide

Runekeeper Spell HUD

Rune-based spellcasting with a focus on craft and inscription.

On this page

Runekeeper is a spell HUD for Second Life. You cast runic spells from the HUD or by typing commands in local chat on channel 2.

Core features

  • HUD casting: you cast every spell from the HUD.
  • Dispel: click the Dispel button on any HUD page to end your active spells at once.
  • Range: you can cast spells on any target in your current region (sim), at any distance.
  • Where to wear it: attach the rune tablet to your Right Hand or Right Forearm.

These spells affect other people. Think about the effect on others before you cast.

Spells

Type each command in local chat. Replace NAME with your target's name.

Auras and manifestations

Aura

A magical fog rises and settles around you.

/2 aura

Candle

A floating candle lights your way. It follows behind you until you put it out.

/2 candle

Meditation

You sit inside an enchanted sphere and hear soft chimes and bells. The sphere is a barrier that protects you.

/2 meditate

Divine powers and blessings

Astral Projection

Your spirit leaves your body. It can travel freely and listen to conversations far away.

/2 astral

Bless

Angels come down and lift the burdens from your target.

/2 bless NAME

Shield

An arcane barrier around you. It turns away projectiles and hostile magic.

/2 shield

Elemental mastery

Blizzard

A blizzard of swirling snow and ice forms over your target.

/2 blizzard NAME

Dragon's Breath

A portal to the plane of fire opens and sends out a jet of flames.

/2 dragonbreath

Freeze

Your target is trapped in ice and cannot move.

/2 freeze NAME

Meteor Storm

Meteors fall from the sky. They leave craters and throw nearby targets into the air.

/2 meteorstorm

Telekinetic arts

Levitate and Control

Lift your target into the air and move them where you want.

/2 levitate NAME

Telekinesis Push/Pull

Push a target away from you, or pull them closer. Works up to 96 meters away.

/2 push NAME · /2 pull NAME

Depulse

A wave of energy pushes everyone near you several meters away. Useful for crowd control.

/2 depulse

Transportation and portals

Cloud Walking

A cloud carries you over water, through the sky or above cities. Use mouselook to steer in any direction. Point down to return to the ground.

/2 cloud

Portal

Place two portals anywhere in a region and link them. Step into one to travel to the other.

/2 portal

Combat and intimidation

Banish

Your strongest combat spell. Otherworldly forces seize your target and carry them into the sky. Use it only when you really need to.

/2 banish NAME

Threaten

A show of power that warns everyone who sees it.

/2 threaten

Teleportation

Open the teleport page on your HUD to find these buttons.

Teleport controls

  • Hide/Unhide: become invisible, or visible again.
  • To Person: teleport to any person in your current region (sim).
  • To Ground: drop safely to the ground below you.
  • Mark: save your current location.
  • Recall: teleport back to the location you saved with Mark.

Teleport effects

  • FX: Good/Evil: choose the look of your teleport effect, holy light or dark energy.
  • On/Off: show or hide the visual effect when you teleport.

Command reference

All commands use channel 2. Replace NAME with your target's name.

Auras and manifestations

Type in local chat
/2 aura
/2 candle
/2 meditate

Divine powers and blessings

Type in local chat
/2 astral
/2 bless NAME
/2 shield

Elemental mastery

Type in local chat
/2 blizzard NAME
/2 dragonbreath
/2 freeze NAME
/2 meteorstorm

Telekinetic arts

Type in local chat
/2 levitate NAME
/2 push NAME
/2 pull NAME
/2 depulse

Transportation and portals

Type in local chat
/2 cloud
/2 portal

Combat and intimidation

Type in local chat
/2 banish NAME
/2 threaten