The Arcanum
Book of Shadows / Hidden Powers: Telekinesis

Book of Shadows

"Charmed"-style spellcasting system with the Crystal Cage and hidden powers.

Aggressive magic
Supportive magic
Crystal Cage
Hidden Powers
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Hidden Powers: Telekinesis

For many years, a powerful script lay hidden inside the Book of Shadows. Only the curious found it, and few knew how much it can do for magical roleplay.

You do not need to be a scripter to use it. Put it into an object, and you control that object with your mind. In the spirit of Piper and Prue Halliwell from Charmed, you command an object's time, motion and visibility.

Where to find it

Read Chapter 1 of the conjured Book of Shadows. You get a folder with a script called _Telekinesis and a notecard that explains it. How to open the hidden chapters.

Set it up

  1. Rez or choose an object that you own.
  2. Drag the _Telekinesis script from your inventory into the object.
  3. Type a command on channel /5 in local chat.

Your objects only

The script only listens to the owner of the object. It works only in objects you own.

What you can do

Levitate

Lift objects into the air, or lower them.

Cloak and reveal

Make an object invisible, and reveal it again.

Freeze and unfreeze

Freeze a falling object in place, or make a still object physical again.

Mark and recall

Remember where an object is, then reverse time to send it back.

Summon

Slide an object through the air to you.

Commands

All commands use channel /5.

Lift

Lifts the object 5 meters into the air. Type /5 up.

Lower

Lowers the object by 5 meters. Type /5 down.

Cloak

Makes the object invisible. Type /5 hide.

Mark

Remembers the object's position and rotation, so Recall can bring it back later. Type /5 mark.

Recall

Reverses time. The object slides back to its marked position and rotation. Type /5 recall.

Summon

The object slides through the air to you. Type /5 summon.

Type in local chat
/5 up
/5 down
/5 hide
/5 mark
/5 recall
/5 summon

Reveal, freeze and unfreeze

The script can also reveal a cloaked object, freeze an object and unfreeze it. Their commands are explained in the notecard that comes with the script.

Two rules to remember

Freeze before you recall

If you have unfrozen an object, freeze it first. Otherwise Recall cannot move it back.

Summon also marks

Summon marks the object before it moves. This replaces any mark you made earlier. The good side: after you summon an object, Recall sends it back to where it came from.

Turn back time

The script is at its best in many objects at once. Try this:

  1. Put the script into several objects.
  2. Stack or arrange them in a shape you like.
  3. Type /5 mark to remember the shape.
  4. Throw the objects around.
  5. If you unfroze them, freeze them again.
  6. Type /5 recall. Time reverses, and every object returns to its place and rotation.