Getting Started
The Book of Shadows is a witchcraft spell-casting system for Second Life. It is inspired by the television series Charmed. With it, your avatar can orb (teleport), move others with telekinesis, freeze people in time, and much more.
What the Book of Shadows can do
Aggressive Magic
Telekinetic Push, Pull and Throw, Freeze, Fireball, Vanquish and more. Some powers work with Kill Zone combat. See the powers.
Supportive Magic
Shield, Portal, Astral Projection, Telepathy, Scrying, and Conjuring for your own items. See the powers.
Spells
Conceal and reveal people, call up snow or light, cast a Witch's Pentacle, or fly to any height. See the spells.
Orbing
Teleport in a cloud of orbs. Mark your favorite places and orb back to them from anywhere on the grid. Learn to orb.
Self-updating
Wear the attachment again, and any new version arrives by itself. How to update.
Unbox the book
- Find Book of Shadows in your inventory (usually in Received Items).
- Go to land where you can rez objects, such as a sandbox.
- Drag the Book of Shadows onto the ground in front of you.
- Left-click the book. The unboxing begins.
- Accept the folder it offers you.
- Open the folder. Right-click BOS_Attachment and choose Add.
- Right-click BOS_HUD and choose Add.
New to Second Life?
Second Life Basics explains rezzing, wearing HUDs and typing commands, step by step.
The two parts
You wear two items. Both are needed.
BOS_Attachment
The heart of the system. It holds the core scripts. It is completely invisible, so you can wear it anywhere on your avatar. Without it, your powers do not work.
BOS_HUD
The spellbook on your screen. It sits in the top-left corner by default. You can attach it to any HUD position you like.
Use the HUD
The HUD has several pages, such as Aggressive Magic and Teleportation. Each page holds a group of buttons.

- Arrows: click the left or right arrow to turn the page.
- hide: click it to minimize the HUD. Click it again to open the HUD.
- End Spell: ends your active power or spell. See End a spell.
Cast a spell
- Turn to the page that holds the power or spell you want.
- Click its button.
- If the spell needs a target, a menu lists the avatars in the region. Choose one.
Land rules
Most powers rez objects, such as a fireball or a portal. Use them on land where you can rez objects and run scripts. Elsewhere, they do not work.
Many powers act on another avatar. Ask before you cast on someone, and follow the rules of the region.
End a spell
To remove an active power or spell effect, click End Spell at the bottom of the HUD.

Update the book
- Detach BOS_Attachment.
- Wear it again.
- Wait. If an update exists, it is given to you automatically.
If you received an update in the last 12 hours, it is not sent again.
Older than version 3.0?
Self-update works from version 3.0 onward. If your book is older, contact Arcanum support for a manual update.
What next?
Powers & Spells
Every power and spell, and what it does. Open the spell list.
Orbing
Mark, Recall, Sanctuary and the Elder Map. Learn to orb.
Help & FAQ
Solutions to common problems. Get help.