Wishmaster Spells

There are several spells and details within them that are included in Wishmaster. This is a comprehensive list of all of the included features and abilities.

Astral

  • PROJECTION - This sends the user into a meditative trance, allowing him to unleash his soul upon the world. As it travels, the user's soul can communicate with anyone in view, even as the sorcerer remains elsewhere. Ended by re-clicking the "Astral Projection" button.

  • NIGHTMARE - A temporary trap -- Issues a psychic attack, paralyzing avatars within 10m around you for a few seconds.

  • PARAVECTUS - Draws out material from the astral plane, allowing the user to walk in midair, or to stop themselves as they fall. Use in mouselook to walk diagonally.

  • TELEPATHY - Allows the user to listen to a target and anyone around the target, from anywhere inside the sim.

  • PSI-WAVE - Psiwave uses psionic energy to push, pull or blast objects and avatars.

Once activated, you can cast psionic energy in the following 3 ways:

  1. To REPEL people and objects away from you - LEFT-CLICK once.
  2. To DRAW people and physical objects closer to you - HOLD PAGE-DOWN/CROUCH and LEFT-CLICK once.
  3. To BLAST front facing objects and people away from you - WALK FORWARD AND LEFT CLICK once. (You must have either 'W' or ARROW UP pressed when clicking to project a forward blast.)

Charms

  • AURA - Manifests the user's sorcererous aura

  • BLESS - Cures a target of any curses, hexes, or other ailments.

  • CLAIRVOYANCE - Summons a ball of magical energy to direct the user towards a target. As the user approaches, the magic pulses more quickly.

  • LEVITATE - The user draws upon their magical power to lift and move a target through the air. LEVITATE keeps the object in orbit around the user for safe-keeping when left idle.

  • LIGHT - Summons a magical crystal, which emanates a brilliant light.

  • PUSH/PULL - Throws a target away from the user or snares it towards them.

  • SHIELD - Casts a powerful barrier around the user that prevents spells from entering...or exiting.

  • STUPEFY - Stuns a target, disrupting their focus and dispelling any spells they are in the process of casting.

  • CANDLE - Conjures an enchanted candle that follows and casts a warm radius of light around the caster.

  • KISS - Blows a magical ball of light at the target that bursts into a kiss.

  • LOVE - Showers the wizard's target in hearts.

Dimensional

  • PORTAL - Creates a portal through the material of the plane allowing a user or a group to pass through.

    PORTAL also allows you to RECALL marks to other sims. This is the only power that allows this.

  • SUMMON - Allows the user to magically teleport a target to their location.

  • TELEPORT - Allows the user to magically teleport themselves to another location. ➽ SAVE – Allows the user save a location and return back to it later. ➽ LOAD - Teleports the user to saved location within the same region. ➽ CAMERA - Teleports the user to their camera location. (For teleporting to other regions, use PORTAL.)

{info.fa-info} NOTE: RLV-enabled viewers can use Teleport without having to click to sit on teleport orbs. If you have RLV enabled on your viewer, it will automatically teleport you when casting Dimensional -> Teleport.

  • GROUP TELEPORT - Teleports the caster, with their group, to another location

  • TELEPORT HOME - Teleports the target out of the region. You must have land rights to use this ability.

  • EJECT - Ejects the target from the parcel. You must have land rights to use this ability.

  • CONJURE - Magically summons items the caster has installed into the HUD. You may choose your desired effect to summon the item with. ➽ IMPORT – will allow you to install items into the HUD for conjuring.

Eldritch

  • BOMBARD - Casts a barrage of fiery destruction creating explosions throughout a target area.

  • ENERGYBALL - Casts a tremendous explosions in an area, blowing anyone in the target area away.

  • EXPLOSION - Calls forth a gigantic maelstrom of hellfire, sending anything in the target area flying and leaving huge craters in its wake.

  • METEOR - Brings a single meteor down from the sky on top of a target.

  • METEOR STORM - Calls forth a series of meteors onto a target, leaving destruction in the surrounding area.

  • RAPTURE - Summons a brilliant light that seizes a target up into the air, far out of sight.

  • VANQUISH - Blasts a target upwards in a column of light.

Elementals

{success} Elemental spells have several special features that allow you to duel others, affect the environment and more. See the section on Dueling for more information.

Earth

  • PILLAR - A chunk of earth rises up into the air, launching the caster /or/ target up into the air. Can be used offensively or defensively. ➽ Hold down left mouse button to charge. ➽ Turn via mouselook or arrow keys to control spell's path.

  • SPIKE - Earthen spikes rise up from the ground, blasting away anything in their path. This spell can also be controlled by turning your avatar, or using mouselook, to manipulate the direction of the spell. ➽ Hold down left mouse button to charge. ➽ Turn via mouselook or arrow keys to control spell's path.

    Fire

  • BALL - Casts up a fireball. The longer this spell is charged, the greater the effect. Upon bursting, this spell will ignite any objects or people it comes into contact with. ➽ Hold down left mouse button to charge.

  • FURY - Calls up a storm of fire that dances around the user until cast forth. ➽ Hold down left mouse button to charge. ➽ Fire can also melt Ice.

  • FLAME - Sprays out a stream of flame that ignites anything it touches. ➽ Fire can also melt ice.

{primary} Fire can also melt Ice. It will also cancel out ice magic if they collide in a duel.

Wind

  • BALL - Conjures up a dense pocket of air between the users hands. When cast, it unleashes small bursts of wind as it travels, as well as a huge burst of air upon arriving at a target. ➽ Hold down left mouse button to charge.

  • GUST - Gathers the surrounding air into the users hands, to be released in a powerful blast. ➽ Hold down left mouse button to fire. Release to let go.

  • SAIL - Summons a pocket of air on which the user can glide at high speeds.

    ➽ Hold down left mouse button to dash.
    ➽ For best control, use mouselook.
  • CYCLONE - The caster spins around swiftly forming a mini-tornado that knockspeople and objects out of your path.

Electricity

  • SHOCK - Conjures an arc of lighting to strike any physical objects that lie ahead.

  • STRIKE - Calls down a bolt of lightning on a target.

  • CHAIN LIGHTNING - Allows you to charge a ball of lightning and then release it, sending it arcing through multiple nearby targets (avatars and physical objects).

    After casting Chain Lightning, you'll notice an electric aura around your feet. 
    CLICK AND HOLD to charge the electricity.
    RELEASE to launch the arc, which will chain through nearby objects and avatars.  

Ice

  • SPRAY - Sprays out a stream of ice that freezes anything it touches.

    ➽ ICE can put out fire, as well as ICE water solid and ICE objects/people. 
    ➽ Hold down left-mouse button to fire.
  • SPEAR - Summons up ice around the user, which coalesces around the hand, ready to be thrown at a target.

{primary} Ice magic can also extinguish flames caused by Fire magic. Furthermore, Ice can also freeze Second Life water, allowing you to conjure an ice bridge to walk across.

Water

  • DROWN - Conjures a condensed ball of water that hurls towards the target and drowns them downwards into a pool of water.

Hexes

{primary} All hexes can be cured by casting BLESS or using DISPEL.

  • BIND - Invokes powerful glyphs to bind a target to the ground.
  • DWARF - Transforms a target into a dwarf.
  • GRAVITY - Forces a target irresistibly towards the ground.
  • PARALYZE - Fires out a beam of light, paralyzing a target.
  • SWARM - Calls forth a swarm of gremlins to harass and bully a target.
  • TREE HEX - Summons a nature spirit that petrifies an avatar by turning them into a tree.

Weather

  • BLIZZARD - Summons a blizzard.
  • THUNDERSTORM - Summons a thunderstorm.
  • JETSTREAM - Pummels the target with a strong blast of wind.
  • TORNADO - Spawns a deadly tornado that moves around sucking up anything in its path.