Apprentice is a mighty Spell HUD formerly known as "Wishmaster Version 1" refreshed and relaunched by popular demand. Featuring 20+ spells and networked sensor system, its a sure fire (and cost effective) way to impress friends or make a statement to your enemies! This was the first all-inclusive Spell HUD available in Second Life and the most advanced of its class. Now it is the Apprentice (classic) incarnation of "Wishmaster v3", relaunched to serve as the perfect entry-level spell-casting system.
{info} ALL SPELLS can be cast using commands, or via the Hud Buttons. Default chat channel is 9. You can change this channel by typing /9 channel = #
{primary} Ending Spells is done by either Clicking the HUD Button again, or by typing /9 end SPELLNAME
{primary} Fire can melt ice and also cause air to become superheated.
Try using Flame on a frozen target OR on someone who is casting Cyclone.
{primary} ICE can put out fire, as well as freeze water solid and freeze objects/people.
Ice Spear- Chilling magic rises up from the casters feet, swirling up unto the hand, upon which invoking a frigid Ice-Spear capable of being launched into anything at high speeds. To Cast: Hold down left mouse button to charge and conjure the ice spear. Release to fire.
Freeze - A icy-beam capable of summoning ice unto whatever it touches. Works great for freezing paths across water, solidifying objects, and putting out fires.
Hold down left-mouse button to fire.
Shock - Powerful Charmed-Like lightning bolt flees from the caster's hands, allowing them to pick up and throw a target.
Can be used in Mouselook.
Hold left mouse-button and stand facing targe.
Release mousebutton to launch target.
Bolt - A powerful spark of eletricity, capable of forcing everyone aside in a crowded area. Hold down left mouse-button to charge, release when electricity turns red, or for a lesser effect, release before RED. Will push aside anyone it comes close to.
Cyclone - he mage calls upon the magic if Fujin, Lord of the Winds. Allowing him to transfigure into a Cyclone and force aside anyone he touches. *Beware, if you come into contact with Fire as a cyclone, your wind will become superheated.
Hold down left-mouse button, release to turn back into human form.
Gust - An ancient air spell that concentrates the surrounding air into one forceful gust, flowing from the casters hands. Anyone in the air-path will be pushed away forcefully.
Thunderstorm - With a wisp of the hand, the mage discharges the atmosphere, invoking a large thunderstorm, with heavy rain, and random lightning strikes.
Blizzard - Clutch the power of Frost in your hands, this spell summons a very powerful blizzard, capable of freezing solid air into Crystals.
Jetstream - his grandfather of Air conjures forth a devastating river of air that forces itself upon the target, pushing them through solid objects until the spell ends. A brilliant forceful shove.
Tornado - The Sorcerer calls forth destruction when invoking this monstrous tornado down upon a target. It will move about on its own, picking up and throwing people around as it comes across them.
Protection - This ancient arcane invokation will surround the User or a Target with a protective barrier. Projectiles, bullets, enemy weapons cannot breach the protection of this powerful shield. Each bullet is intercepted by magic and thus hurled back torward the target, or discharged into the air. ENDED by holding down Protection Button.
Astral Projection - This almighty power sends the user into a meditative trance. Allowing him to unleash his soul upon the world, Wherever the user's camera goes, the Soul will follow. The Soul allows you to Talk back and forth with anyone your camera is near, even when the mage is on the other side of the sim.
Ended by clicking astral projection button again.
Telepathy - Allows the caster to hear conversations and thoughts from anywhere.
Rapture - An Epic power, the Sorcerer prays for the removal of his foes by asking the Heavens to open up and remove the Target - sucking him up into the sky, where he shall remain for eternity.
Push- These sister spells will allow the mage to lift the target and push them across the realms with great force, or wisk them to your location at will.
Pull - These sister spells will allow the mage to lift the target and push them across the realms with great force, or wisk them to your location at will.
Levitate - A nifty charm that allows the sorcerer to lift the target into the air, allowing the target to follow you wherever you go. The mage can also move the target around in the air, and they will continue to hover beside you wherever you go. And should you stand still for a few seconds, the levitated one will start to slowly rotate around the mage.