A powerful runic spell-casting system for Second LifeĀ®
The last of the Rune Masters has died. Gone are the days when runes were openly available to use by just anyone. Your grandfather, who was the last to control the power of the runes, has left you a package in his will.
A letter attached to the sack says "To my cherished grandchild, you are all that is left of the Rune Legacy. I hereby bestow the their power upon you, and grant you the title of Rune Keeper. You are the first Keeper, of whom are more powerful than Masters. Use it wisely, I trust you will do great things."
You're the first of the new line of Rune Keepers - wielders of the ancient Runic text. This language uses symbolic letters and words to perform magical feats. Using the rune tablet you've inherited, you'll be able to cast ancient spells that are yours to wield.
Aura - A mystical fog surrounds you, hovering about your body and settling on your back. An ominous display of power.
/2 aura
Astral Projection - The god leaves his body and is able to use his camera to listen in on conversations that he zooms in on.
/2 astral
Banish - Your most powerful offensive god spell. This will invoke ancient magic to appear and carry the target away into the sky. Only to be used in desperate situations.
/2 banish NAME
Bless - Those that worship you need to be compensated. Lift the burdens up off of their shoulders with a blessing. Angelic forces will swoop down and caress the target.
/2 bless NAME
Blizzard - The god summons a massive blizzard over the target, causing snow to pile up, and crystals to form up creating a very nice ice show.
/2 blizzard NAME
Candle - Conjure a candle to light the way. This candle will float behind you wherever you go, until ended.
/2 candle
Cloud Walking - Every god needs a cloud! Use this to walk across water, and the skies and over cities on a cloud. The god can also use MOUSELOOK mode to walk in diagonal directions on the cloud. It will not leave your feet until dismissed. You can also use mouselook and look down to walk down onto the ground.
/2 cloud
Depulse - Useful for crowded situations, discharges energy, sending people backwards away from you a few meters.
/2 depulse
Dragon's Breath - A quite powerful rune. When invoked it will open a vortex to the realm of fire, allowing a flame jet to incinerate anything in it's path.
/2 dragonbreath
Freeze - Freeze the target in chilly ice.
/2 freeze NAME
Levitate and Control - Lift the target into the air and have them follow you any and everywhere you go! Click and drag and you're instantly able to move them around!
/2 levitate NAME
Meditation - Summon this enchanting bubble and listen to the chimes and bells as you meditate and focus your power. Also acts as an invulnerable shield.
/2 meditate
Meteor Storm - Unleash god-like Havoc upon the surrounding area of a target. Meteors fall from the sky and crush the ground into craters (literally) and will fling people near the crash sites a few meters upward. Great fun.
/2 meteorstorm
Portal - Ancient runic portals that magically connect to act as wormholes between two locations. To use these properly, rez two of them, and then click on one to link them together. Works between any two points in a sim.
/2 portal
Shield - Summon an arcane force field that protects you from oncoming bullets and projectiles.
/2 shield
Telekinesis PUSH/PULL - Use magic to send a target flinging backwards, or pull them torward you. Also known as Telekinetic Thrust. Can push up to 96 meters and pull from 96 meters away.
/2 push NAME
/2 pull NAME
Threaten - A display of power, meant to allow you to show your omnipotence. All who are before you shall be warned not to tempt their fate.
/2 threaten
A built-in teleportation system allows you to move about Second Life in magical ways. Click the corresponding button on the HUD to get the desired effect listed below.