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Runekeeper HUD

A powerful runic spell-casting system for Second LifeĀ®

Introduction

The last of the Rune Masters has died. Gone are the days when runes were openly available to use by just anyone. Your grandfather, who was the last to control the power of the runes, has left you a package in his will. A letter attached to the sack says "To my cherished grandchild, you are all that is left of the Rune Legacy. I hereby bestow the their power upon you, and grant you the title of Rune Keeper. You are the first Keeper, of whom are more powerful than Masters. Use it wisely, I trust you will do great things." You're the first of the new line of Rune Keepers - wielders of the ancient Runic text. This language uses symbolic letters and words to perform magical feats. Using the rune tablet you've inherited, you'll be able to cast ancient spells that are yours to wield.

Features

  • All Powers are cast via the HUD.
  • To dispel any active spell, click the [DISPEL] button on any page of the HUD.
  • Spells can be cast on anyone from any distance in a sim. Please use this feature wisely.
  • The attachment is worn on your Right Hand or Right Forearm.

Runekeeper Abilities

  • Aura - A mystical fog surrounds you, hovering about your body and settling on your back. An ominous display of power.

    /2 aura

  • Astral Projection - The god leaves his body and is able to use his camera to listen in on conversations that he zooms in on.

    /2 astral

  • Banish - Your most powerful offensive god spell. This will invoke ancient magic to appear and carry the target away into the sky. Only to be used in desperate situations.

    /2 banish NAME

  • Bless - Those that worship you need to be compensated. Lift the burdens up off of their shoulders with a blessing. Angelic forces will swoop down and caress the target.

    /2 bless NAME

  • Blizzard - The god summons a massive blizzard over the target, causing snow to pile up, and crystals to form up creating a very nice ice show.

    /2 blizzard NAME

  • Candle - Conjure a candle to light the way. This candle will float behind you wherever you go, until ended.

    /2 candle

  • Cloud Walking - Every god needs a cloud! Use this to walk across water, and the skies and over cities on a cloud. The god can also use MOUSELOOK mode to walk in diagonal directions on the cloud. It will not leave your feet until dismissed. You can also use mouselook and look down to walk down onto the ground.

    /2 cloud

  • Depulse - Useful for crowded situations, discharges energy, sending people backwards away from you a few meters.

    `/2 depulse

  • Dragon's Breath - A quite powerful rune. When invoked it will open a vortex to the realm of fire, allowing a flame jet to incinerate anything in it's path.

    /2 dragonbreath

  • Freeze - Freeze the target in chilly ice.

    /2 freeze NAME

  • Levitate and Control - Lift the target into the air and have them follow you any and everywhere you go! Click and drag and you're instantly able to move them around!

    /2 levitate NAME

  • Meditation - Summon this enchanting bubble and listen to the chimes and bells as you meditate and focus your power. Also acts as an invulnerable shield.

    /2 meditate

  • Meteor Storm - Unleash god-like Havoc upon the surrounding area of a target. Meteors fall from the sky and crush the ground into craters (literally) and will fling people near the crash sites a few meters upward. Great fun.

    /2 meteorstorm

  • Portal - Ancient runic portals that magically connect to act as wormholes between two locations. To use these properly, rez two of them, and then click on one to link them together. Works between any two points in a sim.

    /2 portal

  • Shield - Summon an arcane force field that protects you from oncoming bullets and projectiles.

    /2 shield

  • Telekinesis PUSH/PULL - Use magic to send a target flinging backwards, or pull them torward you. Also known as Telekinetic Thrust. Can push up to 96 meters and pull from 96 meters away.

    /2 push NAME

    /2 pull NAME

  • Threaten - A display of power, meant to allow you to show your omnipotence. All who are before you shall be warned not to tempt their fate.

    /2 threaten

Teleportation

A built-in teleportation system allows you to move about Second Life in magical ways. Click the corresponding button on the HUD to get the desired effect listed below.

  • HIDE/UNHIDE- Toggles invisibility.
  • To Person- Allows you to teleport to any person in a sim.
  • To Ground- Teleports you to the ground of a sim.
  • Mark- Mark a location for recalling.
  • Recall- Teleport back to a marked location.
  • FX: GOOD/EVIL: Toggles visual FX for teleportation between good/evil.
  • ON/OFF: Toggles visualFX poofing when teleporting.