Deathwish Change Log

Developer's Note

Some people think that I have abandoned this product, but actually I've just been busy with other projects and other things that occur in life. Deathwish was conceived as a solution to the lack of dark magic systems available in Second Life, and while it is not on the grand scale I had in mind, it still does serve that purpose to a satisfying degree.

The project started out being developed by two of us, the other developer has moved on from Second Life. That means it is just me working on it (and other projects) when I have spare time and feel inspired to do so. I welcome any feedback/suggestions you may have for Deathwish. Thank you for your continued support! :)
-Zachh Barkley / Wyatt Ravenhurst  

v1.01

  • FIX Repaired issue causing the system to spit out error messages.
  • FIX Repaired issue preventing users from being able to update properly.

v1.0

  • NEW Sigil of Deflection -- a bouncy shield sigil that deflects approaching physical objects and avatars away. Dispels after a certain time period or if the target/caster leave it's 15m radius.

  • NEW Zombie spell -- This summons a Zombie that has artificial intelligence, allowing it to roam the sim and avoid obstacles. Currently, it serves as "target dummy", meaning it has a health meter that allows you to kill them with various spells and physical objects. Zombies will respawn back at the caster if they wander more than 45m, so try not to spam them. :)

  • NEW Color Change command for the glow-fx around the Necrobane. This is currently implimented in a very crude way, as it uses its own channel. Will be updated eventually. For now, use it by typing /7 dwcolor (ie. /7 dwcolor green).

  • NEW Now included with the system is a global dispel gesture. Default shortcuts are '/dispel' and CTRL+D but you can modify it to your liking.

  • Other Changes

    • Updated server connections and input/output data.
    • Removed unnecessary errors or debug alerts.
    • Updated documentation.
    • Added /8 changes command to open the browser to this page.
    • Added /8 help command to open the browser to the user guide.
    • Integrated CasperUpdate in addition to the newly improved Arcanum update system.
    • Check for updates by clicking-and-holding the Necrobane for >5 seconds
    • Several other things I cannot remember at the moment. TBD. Need sleep....


  • Proposed Changes (These are not officially implemented yet, just ideas for now.)
    • An option to holster or cloak the Necrobane from view.
    • Size options
    • HUD Improvements
    • Zombie AI enhancements (
    • Add aggression
    • Add minor melee or magical attacks
    • Combat Meter Compatibility

v0.49

  • Various changes and several new spells including all new sigils. More details TBD.

v0.27

Spell Changes:

  • sp_necro_needle (fix)
    • fixed stacking exploit (sorry guys =p)
    • added launching sound (somehow forgot it)
  • sp_necro_scry (in-progress)
    • chat relay with two modes
      1. cast to target (cam_to)
      2. cam follower (in-progress)

SYSTEM CHANGES:

  • aa_cmd.sys (+version)
  • aa_manager.sys (+features)
    • max spell limit (16)
    • dispel pattern matching (ex: /8 dispel confine)
    • alternative casting syntax added (for selecting variants):
      • ex: /8 tele.sha -- casts sp_teleport_shadow to
      • others: /8 tele-shadow, /8 sigil:subd, /8 sigil,confine, etc

v0.26 UPDATE (Major)

SPELL CHANGES:
  • sp_necro_needle (added)
    • epic guided needle projectiles
    • sticks to targets =)
    • power calculated via needle proximity
  • sp_necro_portal_crypt (fix)
    • added precaching for sub-objects (fixes first cast failures)
    • RLVa region releport (one-click region teleport)
  • sp_necro_bonewall
    • updated to use aa_control.sys instead of outdated aa_ui.sys hook
  • sp_necro_reject
    • fixed glow on particles
  • sp_necro_torch
    • fixed glow on particles
  • sp_necro_summon_skull
    • fixed glow on particles
  • sp_necro_teleport_flame
    • fixed glow on particles

SYSTEM CHANGES:

  • aa_cmd.sys (+version)
    • added support for usermail
  • aa_manager.sys (updater fix)
  • aa_ui.sys (updater fix)

LIBRARIES:

  • aa_control.lib (fix)
    • release camera on re-attach
    • multiple keybinders and cameras

v0.25 UPDATE

SPELLS:

  • sp_necro_summon_skull (added)
    • summon a skull to fight with
  • sp_necro_teleport_flame (added)
    • teleport with green fire
  • sp_necro_torch (tweak)
    • changed particle blending
  • sp_necro_reject (tweak)
    • changed particle blending
  • sp_necro_scry (PREVIEW VERSION ONLY)
    • camto test of new aa_control library

SYSTEMS:

  • aa_cmd.sys (+version)
  • aa_rlva.sys (fix)
    • increased RLVa query delay to work with firestorm

LIBRARIES:

  • aa_control.lib (added)
    • advanced keybinding
    • camera property querying
    • camera controls
    • movelocking
    • avatar moveto

v0.24 updated

SPELLS:

  • sp_necro_torch (added)

SYSTEMS:

  • aa_cmd.sys (+version)
  • aa_manager.sys
    • added support for scripted commands
    • added pipe to ui_sys for dispel
  • aa_ui.sys (multi)
    • added camera and dispel to dialog
    • added manager hook for chat relay
  • aa_rlva.sys (fix)
    • increased RLVa query wait

v0.23 UPDATE - Sigils

SPELLS:

  • sp_necro_sigil_confine (added)
  • sp_necro_sigil_subduction (added)

NODES:

  • node_avstop (added)
  • node_camcast (fix)
    • attempted to fix rayhit failures

SYSTEMS:

  • aa_cmd.sys (+version)

v0.22 UPDATE - Fixes

SPELLS:

  • sp_necro_portal_crypt (fix)
    • increased rez data delay

NODES:

  • node_targeting (fix)
    • optimized targeting for speed

SYSTEMS:

  • aa_cmd.sys (+version)
  • aa_ui.sys (notecard giver)

v0.21 UPDATE - Fixes

SPELLS:

  • sp_necro_bonewall (fix)

SYSTEMS:

  • aa_cmd.sys (+version)
  • aa_ui.sys (bugfix)

INITIAL RELEASE Deathwish v0.20

SPELLS:

  • sp_necro_bonewall
  • sp_necro_portal_crypt
  • sp_necro_reject
  • sp_necro_teleport_shadow
  • sp_necro_tomb

SYSTEMS:

  • aa_cmd.sys
  • aa_data.sys
  • aa_manager.sys
  • aa_rlva.sys
  • aa_ui.sys

LIBRARIES:

  • aa_anim.lib
  • aa_comm.lib