Deathwish | User Manual

How To Cast

Using Commands:

The syntax is: /8 <SPELL> <TARGET> <VARIANT(optional)>
example: /8 teleport zachh or /8 teleport zachh shadow
Spells can recognize partial names too – ex: /8 rej zac would cast Reject on Zachh Barkley.

Using the HUD / Wand

If you prefer not to use commands, you can avoid them by either clicking your Deathwish wand or using the included HUD

Spirit Blast
This powerful knock-back jinx is a new Spirit spell that allows the caster to fire off a wave of spiritual energy that mows down anything in its path.
Command: /8 spirit blast


Necro Needles
Total carnage ensues as the necromancer conjures obsidian bone shards and propels them with deadly accuracy into his target. Use mouselook to aim. Shards can be directed in mid-flight by moving turning your camera in mouselook. Upon impaling a victim, they will stick to the target and charge up - once the charge builds an explosion will ensue. Shards will stick to anything including surface terrain, objects, avatars etc.
Command: /8 needle
CLICK AND HOLD to charge; RELEASE to fire.

Conjure Skull
Opens a portal to hell from which a demon skull emerges The necromancer possesses the skull and is allowed to fly around and cast necro-blasts until dispelled. (If your camera acts up at all, dispel the spell and then cast again to fix it.). When possessing the skull, LEFT CLICK to fire necro-blasts.
Command: /8 summon <target name optional>

Torch
Causes an arcane torch to rise from the earth and light the way for the caster. As you walk, more torches will appear whilst the ones behind you will vanish. CLICK a torch to make it stick or to remove it manually.
COMMAND: /8 torch

Devil's Tomb
The necromancer conjures forth a tomb that surrounds the target and seals them in with ancient wards.
Command: tomb [name]

Teleportation
The necromancer uses his unearthly powers to travel to distant locations instantly.

COMMAND: /8 teleport [name] [variant] –OR– /8 teleport camera
Teleport Style Variants:
Shadow - (Black dust and ashes)
Flame - (Bright green fire)

Grave Portal
Conjures up graves from the earth that act as gateways, thus allowing instantaneous travel between two points.
COMMAND: /8 portal [name]

Reject
A blast of green energy emerges from your scepter and slams into an enemy propelling them backwards with extreme force.
COMMAND: /8 reject [name]

Bone Cage
Ensnares the target in a cage made of cursed bones.
COMMAND: bonecage [name]

Bonewall
Draws a wall of bones based on the caster's concentration. Bonewall can be used to shield against incoming spells as well as blocking off pathways. This spell will scale depending on how long you cast it.

COMMAND: /8 bonewall
(1) Click and hold to cast.
(2) Use directional keys to move the spell while casting.
(3) Release mouse button to conjure the wall.

Casting Tips

  • You can click the scepter to bring up a casting menu if you prefer not to use the HUD.
  • Typing a spell name without a target will bring up a targeting menu. (ex: /8 teleport )

CASTING SIGILS

Sigils are arcane symbols drawn onto an object or surface that grant it certain properties, such as warding against intruders. Some sigils will warn intruders before they activate it. If the victim gets too close, the sigil's power is activated.

Confine
This marking is usually placed on the ground or a flat surface. When someone walks across it, it will ensnare them in a magical forcefield, effectively binding them within its boundaries.
COMMAND: /8 sigil NAME confine


Subduct
This sigil has many ways it can be used. When drawn, it will sit and wait for someone to cross its path. Much like a trap door spider, it will reach up and grab whoever activates it, pulling them through its surface. This has many useful properties. For example: If the Subductor sigil is cast on a wall or ceiling, it will pull people through to the other side. If it is cast on the ground, it will pull them under. Therefor it could be used a trap or hidden door, etc.
COMMAND: /8 sigil NAME subduct


Abduct
A trampoline-like sigil which when activated propels the victim into the sky and holds them there. Excellent for keeping your foes held up at a distance.
COMMAND: /8 sigil NAME abduct

Absorb
A gravity sigil which will pull any and all who cross its boundary into the center. Can be used to stack with other sigils - for example: Cast an Absorb sigil and and a Ignis sigil in the same spot and watch the hilarity ensue!
COMMAND: /8 sigil NAME absorb


Ignis
A powerful and quite often useful sigil that is bewitched to explode when activated. Anyone within its radius would be forcefully tossed away.
COMMAND: /8 sigil NAME ignis

Dispelling Your Magic

To clean up all active spells and objects on the sim from your Deathwish Spell-Casting System, simply type
/8 dispel or press the [dispel] button your HUD/Menu.


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